Friday, October 15, 2010

Visual Storytelling Durr!!!!

     The use of visuals will greatly enhance our game and draw more interest into it.  I hope they will look clear enough to distinguish.  It will probably turn out better than i think but I've been wrong before.  Visuals usually are the drawing point because people are more attracted to sight. It'll be hard but we'll come out victorious or something like that.

Planning my game, Dawg?!

      In the game Timmy and i share, we plan to create a Greek mythos inspired game of gods versus titans.  We are planning to have a horizontal field with two opposing Parthenon like buildings from which your units spawn.  Your building is what you are to defend.  The opposing building is your primary objective.  You must destroy it before they destroy yours.  You play as a god ,which you can choose, and you compete against a titan, determined at random.  The process is arduous and loathsome but totally possible.  We have creative differences but nobody is going to agree on everything.  I like the direction we are heading though, to a successful completion.

Wednesday, October 13, 2010

Blog De Paper Prototype

       The paper prototype helped me visualize my project with higher precision.  The direction in which we are going is now more defined and clear.  When written out like how Timmy and I did, helped us grasp our concept.  It forecasts some of our differences about the way the game should be played.  We have, and will, make compromises on the content and structure of the game.  I'm content with the way this turned out and now I have only optimism for this project. Yeah, that just about sums it up.