Monday, November 22, 2010

The Presentation of Proportions not Epic




         I thought the presentation itself would have ran smoother than it did, but it seemed to thud along.  I wish our script was a bit more organized but there's no use in regretting such things.  I wasn't nervous at all, I kind of like being in front like that.  Timmy seemed a little bit nervous, though.  Timmy got through just fine.  The questions given were simple but angering at times.  Our feedback from the state people helped us clear our minds about the opinion over some of our features.  We will return to the drawing board and hopefully improve upon our demo.

Tuesday, November 16, 2010

Findings that are new.

  I have learned that the gods of Greek Mythology are quite complex and ,well, human.  Some are half human,half god and others are half god, half something else.  The use of this  information isn't really essential today in this society.  It serves only to remind us of humanity's progress throughout time.  Some stories ,however, have great morals and fable-like tales.  The stories are usually rich in imagery and are chalk full of extremely able heroes who can vanquish any foe but sometimes the hero's emotion gets in the way.  The resources I have acquired have served me well in my attempt to complete my assignment.

Nuevo Recursos

I have found a website that has much information that I find as useful.
Link: <a href="http://mythagora.com/"></a>

Assembling Your Demo

I've learned a lot of things from Mrs. Smith and my game partner Timmy. I knew many things about the Greek Mythology to begin with, but Timmy knew loads more than I. I knew nothing of the code or structure of this kind before. For the resources given, we fared quite well. The organization of all the information we were given was quite haphazard through no fault of our own. The resources should be clearer and easier to recognize. I needed help and it was granted by Timmy. Timmy has helped me a lot, as has Mrs. Smith.

Friday, October 15, 2010

Visual Storytelling Durr!!!!

     The use of visuals will greatly enhance our game and draw more interest into it.  I hope they will look clear enough to distinguish.  It will probably turn out better than i think but I've been wrong before.  Visuals usually are the drawing point because people are more attracted to sight. It'll be hard but we'll come out victorious or something like that.

Planning my game, Dawg?!

      In the game Timmy and i share, we plan to create a Greek mythos inspired game of gods versus titans.  We are planning to have a horizontal field with two opposing Parthenon like buildings from which your units spawn.  Your building is what you are to defend.  The opposing building is your primary objective.  You must destroy it before they destroy yours.  You play as a god ,which you can choose, and you compete against a titan, determined at random.  The process is arduous and loathsome but totally possible.  We have creative differences but nobody is going to agree on everything.  I like the direction we are heading though, to a successful completion.

Wednesday, October 13, 2010

Blog De Paper Prototype

       The paper prototype helped me visualize my project with higher precision.  The direction in which we are going is now more defined and clear.  When written out like how Timmy and I did, helped us grasp our concept.  It forecasts some of our differences about the way the game should be played.  We have, and will, make compromises on the content and structure of the game.  I'm content with the way this turned out and now I have only optimism for this project. Yeah, that just about sums it up.

Tuesday, September 21, 2010

Game Idea Yes?

       Our game idea is one shared by Timmy and I. I believe we have gotten off to a decent start. The objective, so far, is to save Greece or whatever your interpretation of saving Greece is by defeating an enemy army and God/Titan.  The player will have a choice between 12 of the Greek gods. Your opponent will be a Titan and will have its own set of unique abilities as will you.This game is still in its infancy so things may change a bit but our overall idea will remain intact.  It will be primarily a strategy game with some trivia here and there. 
       I have a feeling this may be quite a challenge but with help few things are impossible.   I also think that if we can overcome the difficulty we can become more adept at the upcoming assignments in this class.
Hades

Thursday, September 16, 2010

The one about the topic I chose and stuff.

    I am the Panama and I am Swedish.  I like history, and spend a great deal of time reading about it.  I feel the Amercian Civil War is a pretty pivotal point in American history.  It united the country, for better or worse.  Before our nation was the united States, and now it is known as the United States.  I think that would make a great scene for a game.  I think a story centering on a Confederate guerrilla infiltrating the Union using a sidescrolling action platformer would be awesome.


Wednesday, September 15, 2010

Blog 3



  • I am mostly interested in the action games.  My idea isn't quite clear to me yet but has something to do with history.

    Internet Privacy Dos Blog

    If your privacy isn't protected on the internet, it will, sooner or later, ruin your life. Someone will steal all of your personal information and then ,bang, no identity.  All your savings can be wiped clean.  However they could inherit your large credit card debt. Enforcing privacy on the internet would be difficult and very hard to manage.  Thieves would find loopholes and tricks but they will having to constantly find them.

    Uno Blog

    I hope to gain a better understanding of the given subject matter.  I would adore making an adventure game or action game, either would be fine.  My biggest fear in this class is the chance I may fail.